In an underground complex, all crumbling concrete
and rusted stairs. There are zombies here, their mouths red with blood and flesh. I pilot a small buggy, knocking many of them over, until I end up being stopped
by the sheer number of moving bodies before me. As I climb out, they vanish. A man in strange suit motions toward a staircase as
an elephant man-type zombie stumbles toward me. I am to fight him: this is entertainment for an unseen audience. I choose to hide behind
a strange wall. The zombie turns into a gun turret which I eventually destroy.
In some sort of wasteland, possibly Malton from urbandead but in reality. The buildings and general lay out of the space appears to be a grid system, dark green, crisscrossing and bisecting the land; it resembles a giant board game. The sky is muted orange, and I have a feeling there is something lurking in the increasing shadows that dusk has introduced. Someone who I am with shows me around their flat. From the window I see abandoned car parks, and in the distance lakes and mountains, though this view is partially obscured by smoke rising from refineries that seem to encircle the town. The light is falling away. No-one is on the street when I am taken to the next house. The view from the window is the other house. Each subsequent place I am shown around offers a view of the preceding property. I am caught in a loop of property viewing, with some unknown menace responsible for the trap I find myself in.
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